Reward Coupons and Incentives for Positive Behavior
Are you looking for the perfect classroom management system to reward positive behaviors? Reward Coupons and Incentives for Middle School and High School Students is a great behavioral management system. Students are able to earn reward incentives through their kind deeds, actions, and performance in class. This is also great for those students who need a little incentive to get busy on an assignment or who need a little praise for effort. These are perfect for students in grades 5-12!
I keep these reward incentives in an index card holder for easy access, and it takes up less space around my desk. The students are able to ‘cash in’ their incentives at certain times that I set up in the classroom. I have found these reward incentives save me a lot of time correcting negative behavior, and we are able to focus more on positive behaviors and learning. The fabulous thing about these incentives is you can use them year after year!
There are two versions included in this download: a color version of the 35 rewards and incentives and a black and white version of the rewards and incentives. I have included a handout stating what I use each incentive for so it will give the teacher an idea; however, please tailor them to your classroom and students.
The 35 incentives included are:
- No Homework Pass
- Extra Credit
- 2nd Chance Card
- Sweet Tooth
- Music to My Ears
- Thirst Quencher
- Hungry, Hungry Student
- Errand Runner
- Extra Screen Time
- Teacher in Training
- Teacher's Chair
- Free Time
- Free Write
- Journal Pass
- Library Pass
- Get to the Point
- Floor Time
- Reader Leader
- Next Top Designer
- If You Build It
- Locker Pass
- Healthy Snack
- Game Time
- Eat with the Teacher
- Choose Your Seat
- Wiggle Your Toes
- Late to Class Pass
- Chew Gum in Class
- Wear a Hat to Class
- Five Minute Break
- Doodle Break
- Work with a Friend
- Walk It Off
- Positive Note Home
- Positive Phone Call Home
You'll get 35 positive reward coupons and incentives to use in your classroom.